Looking for the Free Microlite20/7x/8x/2020 Rules Downloads?

There are well over 100 free downloads of rules (and more) for Microlite20, Microlite2020, Microlite7x, Microlite 81, and their many variants in the Game Download Library area below. These files can be downloaded without creating a membership on this site.

 

 

 

Update (19 Jun 23):

As I mentioned many weeks ago, maintaining the seldom used Wordpress side of this site became too much of a bother, especially as parts of Wordpress are constantly updating and some those updates break things -- like access to this forum. I'm finally had time to remove it. The forum should stop disappearing from view now.

As many of you know, my wife has had MS for about 20 years now. It has gotten to the stage where helping her takes a lot more of my time that it used to. This means visits to this board have become few and far between. I'm looking for a couple of members willing to help moderate this board. Note that if your idea of good moderation is anything similar the way boards like RPG.net are moderated, do not bother volunteering. Good moderation isn't about forcing your opinions, ideological positions, or biases on members via your power to gag and ban, it is about being helpful to all members (even those you don't like/disagree with), cleaning up after spammers, and enforcing the rules with the lightest hand possible and only doing so when the rules are actually broken. If you are interested in any message board moderation position on any board because of the supposed "power" it will give you, you are (IMHO) the wrong person for the job. If you are interested, PM me. It may taken quite a while to reply, unfortunately.

Search found 81 matches

by quaffeine
Tue Sep 06, 2022 1:39 pm
Forum: Site and Community
Topic: Rules Light RPGs Discord?
Replies: 4
Views: 7752
United States of America

Re: Rules Light RPGs Discord?

Dang, well, in the event "near real-time" monitoring isn't required, I'd be willing to pitch in. I could check in, say, once a day, but with my job I definitely can't keep an eye on it even sporadically throughout the work day. I don't install or do anything remotely not work-related on my...
by quaffeine
Wed Aug 31, 2022 6:15 pm
Forum: Design and Development
Topic: Thoughts on Specializations
Replies: 4
Views: 7924
United States of America

Re: Thoughts on Specializations

Snorb wrote:
Wed Aug 31, 2022 1:41 am

And yet I'm totally enjoying making this game! (And if I'm able to, I might be able to get a preview up.)

Noice.

by quaffeine
Wed Aug 24, 2022 6:53 pm
Forum: Design and Development
Topic: Any experience with a unified XP/CR/EL system
Replies: 3
Views: 30638
United States of America

Any experience with a unified XP/CR/EL system

Ahoy! So I've been thinking about the existing m20 EL mechanic, and wondering if it can be improved. Two shortfalls as I see them are: The existing rule counts up all the EL for each successful challenge/encounter, and each PC receives that amount. Maybe it's just an artifact of my time playing D&am...
by quaffeine
Tue Aug 23, 2022 11:54 pm
Forum: Site and Community
Topic: Rules Light RPGs Discord?
Replies: 4
Views: 7752
United States of America

Re: Rules Light RPGs Discord?

For some reason I'm just seeing (or maybe acknowledging) this.

I'd be interested in joining for sure.

Possibly moderating... What would that commitment require? I typically overcommit myself, but if I can make the time to further rules-light and m20 I would like to try.

by quaffeine
Wed Aug 17, 2022 5:43 pm
Forum: Design and Development
Topic: Flexible magic/spell systems (for m20 variant)
Replies: 17
Views: 15271
United States of America

Re: Flexible magic/spell systems (for m20 variant)

Perhaps I just don't understand the Magic Schools. Are they really different schools or more like styles? I am thinking, is this like different martial arts 'schools' which all have certain concept in common while having uniquely different aspects as well? Or are they really different and How? I us...
by quaffeine
Tue Aug 16, 2022 11:09 pm
Forum: Design and Development
Topic: Flexible magic/spell systems (for m20 variant)
Replies: 17
Views: 15271
United States of America

Re: Flexible magic/spell systems (for m20 variant)

I like these ideas. It is not necessarily a 'simpler' mechanism than the Vancian system of D&D (which I detest on multiple levels) so much as 'logical'. It makes sense. If I am going to have to learn something I would like it to be logical. While it's certainly not as easy as basically "do...
by quaffeine
Mon Aug 15, 2022 5:21 pm
Forum: Design and Development
Topic: Thoughts on Specializations
Replies: 4
Views: 7924
United States of America

Re: Thoughts on Specializations

Hey @Snorb, any update on Microsty Star?

by quaffeine
Mon Aug 15, 2022 4:42 pm
Forum: Design and Development
Topic: Flexible magic/spell systems (for m20 variant)
Replies: 17
Views: 15271
United States of America

Re: Flexible magic/spell systems (for m20 variant)

OK, so I came up with the below as an option for something relatively free-form, which can easily use existing spells, but doesn't require the same bookkeeping in terms of which spells are prepared. It's still a draft, so there are sure to be questions that aren't answered, but I wanted to get some ...
by quaffeine
Mon Aug 01, 2022 1:25 pm
Forum: Design and Development
Topic: Flexible magic/spell systems (for m20 variant)
Replies: 17
Views: 15271
United States of America

Re: Flexible magic/spell systems (for m20 variant)

Have you ever read the Bartimaeus novels? In those books all magic comes from demons. I haven't, but I shall add it to my reading list. This is somewhat similar to the magic system in Chaosium's first Elric game (Stormbringer published in 1981, I think). A similar system (converted to a D20-like se...
by quaffeine
Sat Jul 30, 2022 1:32 pm
Forum: Design and Development
Topic: Flexible magic/spell systems (for m20 variant)
Replies: 17
Views: 15271
United States of America

Re: Flexible magic/spell systems (for m20 variant)

Also some interesting ideas in this supplement for Warrior, Roge & Mage. Still a bit too many spells for my taste, but I like the table that details the progression of magic's effects depending on how much "mustard" the caster puts on it.