Looking for the Free Microlite20/7x/8x/2020 Rules Downloads?

There are well over 100 free downloads of rules (and more) for Microlite20, Microlite2020, Microlite7x, Microlite 81, and their many variants in the Game Download Library area below. These files can be downloaded without creating a membership on this site.

 

 

 

Update (19 Jun 23):

As I mentioned many weeks ago, maintaining the seldom used Wordpress side of this site became too much of a bother, especially as parts of Wordpress are constantly updating and some those updates break things -- like access to this forum. I'm finally had time to remove it. The forum should stop disappearing from view now.

As many of you know, my wife has had MS for about 20 years now. It has gotten to the stage where helping her takes a lot more of my time that it used to. This means visits to this board have become few and far between. I'm looking for a couple of members willing to help moderate this board. Note that if your idea of good moderation is anything similar the way boards like RPG.net are moderated, do not bother volunteering. Good moderation isn't about forcing your opinions, ideological positions, or biases on members via your power to gag and ban, it is about being helpful to all members (even those you don't like/disagree with), cleaning up after spammers, and enforcing the rules with the lightest hand possible and only doing so when the rules are actually broken. If you are interested in any message board moderation position on any board because of the supposed "power" it will give you, you are (IMHO) the wrong person for the job. If you are interested, PM me. It may taken quite a while to reply, unfortunately.

Search found 81 matches

by quaffeine
Sat Feb 12, 2022 6:19 pm
Forum: Design and Development
Topic: Ability Checks versus Skill checks
Replies: 3
Views: 9508
United States of America

Re: Ability Checks versus Skill checks

Yeah, I've been kind of leaning the same way, that "Saves" or "Resistances" are the appropriate use for "straight" ability checks, where anything a PC does intentionally they'd probably want to do with skill (or even Skill). Since Abilities confer bonus to other stats, ...
by quaffeine
Fri Feb 11, 2022 9:01 am
Forum: Design and Development
Topic: Ability Checks versus Skill checks
Replies: 3
Views: 9508
United States of America

Ability Checks versus Skill checks

Curious on thoughts on using m20 Skill Checks versus "straight" or "raw" Ability Checks. The question e.g. "Strength, or Physical?" has been asked in many sessions in the current campaign (shout-out to squirewaldo :lol: ), and it's got me thinking on when you might use ...
by quaffeine
Thu Feb 03, 2022 9:16 pm
Forum: Design and Development
Topic: "Epic Opposed Ability Check Contest"
Replies: 1
Views: 6553
United States of America

"Epic Opposed Ability Check Contest"

OK, so the name is not the best, and the one we ran last night probably needed some better balancing, but the mechanic seemed sound so I thought I'd share it here. The party, who were none of them magic wielders, were working a ritual to remove a curse from its victim. Rather than a simple "rem...
by quaffeine
Wed Jan 19, 2022 1:40 pm
Forum: Design and Development
Topic: Karma Points & HP Combat Bonus
Replies: 3
Views: 8510
United States of America

Re: Karma Points & HP Combat Bonus

I was thinking of a similar mechanic, but to Randall's point, maybe make the effect last until either 1) the end of the combat, 2) a number of rounds equal to the HP spent, or 3) a number of rounds equal to half the HP spent. The second two add some complexity, but might make players more willing to...
by quaffeine
Sat Dec 04, 2021 1:56 pm
Forum: Design and Development
Topic: Grappling
Replies: 10
Views: 14401
United States of America

Re: Grappling

I like the involvement (or at least potential involvement) of STR and DEX for this... it's the difference between muscling an opponent compared to using quickness/technique to catch someone. I think though that requiring success on two separate rolls makes it statistically too difficult for someone ...
by quaffeine
Thu Dec 02, 2021 1:15 pm
Forum: Design and Development
Topic: Grappling
Replies: 10
Views: 14401
United States of America

Re: Grappling

Are you insinuating, sir, that my sessions are off-the-cuff and not at all thoroughly planned?

How dare you! Insulted my honor!!!

AgreeableHairyHarborporpoise-size_restricted.gif
AgreeableHairyHarborporpoise-size_restricted.gif (1.69 MiB) Viewed 8835 times
by quaffeine
Fri Nov 19, 2021 10:21 pm
Forum: Design and Development
Topic: m20: Pick-up/One-Off Games, or General Purpose/Campaigns?
Replies: 10
Views: 42510
United States of America

Re: m20: Pick-up/One-Off Games, or General Purpose/Campaigns?

In my opinion it depends on what your players are looking for. If they want a game where success is measured by how much mechanical (that is "game rules") power their character has, most M20-based games aren't that good for long-time play as their really isn't enough "character-orien...
by quaffeine
Mon Nov 15, 2021 10:51 pm
Forum: Design and Development
Topic: Conversion of 5E Monsters (or ovall Conversion Guide)
Replies: 6
Views: 43974
United States of America

Re: Conversion of 5E Monsters (or ovall Conversion Guide)

To sort of answer my own question here: The last few sessions of our current game, where I've been using 5E-style stats for the critters the PCs have been facing, are revealing (I think) that my original fears were unfounded. As I worried about them being overpowered, I'd been pulling punches a litt...
by quaffeine
Mon Nov 08, 2021 11:30 am
Forum: Design and Development
Topic: m20: Pick-up/One-Off Games, or General Purpose/Campaigns?
Replies: 10
Views: 42510
United States of America

m20: Pick-up/One-Off Games, or General Purpose/Campaigns?

Ahoy, question for the panel: I've been reading through the original and continued EN World threads where m20 was originally announced and developed. Yes, all of them. DON'T JUDGE ME!!! Anyway, there seemed to be a prevailing thought at the time, even by its original author, that m20 was better suit...
by quaffeine
Wed Sep 08, 2021 11:26 pm
Forum: Design and Development
Topic: Conversion of 5E Monsters (or ovall Conversion Guide)
Replies: 6
Views: 43974
United States of America

Re: Conversion of 5E Monsters (or ovall Conversion Guide)

Of course, a bit of searching would have revealed this is a thing that exists.