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Alcohol and Drug Use and Abuse

Discussion and Reviews of rules-lite tabeletop RPGs (games like Microlite20, The Black Hack, etc.)


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squirewaldo
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Alcohol and Drug Use and Abuse

Post by squirewaldo »

I am working on a project based upon Microlite 2020 Complete, but set in the modern age. How would be the best way to deal with alcohol and drug use and perhaps abuse?

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Snorb
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Re: Alcohol and Drug Use and Abuse

Post by Snorb »

I think the best way to handle alcohol is to treat it like a poison: DC 10 Fortitude save or gain the Poisoned condition for one hour, DC and condition duration increases by +1 for each drink after the first.

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I wrote stuff:
The ArrrPG - A game about pirates.
Nakama: A Game of Magical Girls - A game about being Sailor Moon ripoffs PARODIES.
Intervigilum - A PbtA-ish game about being knights against the Dark.

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squirewaldo
Posts: 66
Joined: Fri Jul 31, 2020 10:15 am
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Re: Alcohol and Drug Use and Abuse

Post by squirewaldo »

I think the problem here is that if you use the words 'alcohol and drugs' instead of 'potions' you get a very different response from folks -- perhaps because potions are generally only shown to be beneficial in most fantasy game settings. The reason why people use alcohol and drugs is because they are effective to one degree or another at mood enhancement and pain reduction as well as enhancing other things like strength, dexterity, acuity, etc. They also come with serious risks associated with addiction and side-effects (even when prescribed). Militaries have and continue to tolerate and even encourage the use of powerful performance enhancing drugs that would be illegal in the civilian populations.

I get it that people may not be interested in playing a game that introduces too much realism or touches upon sensitive topics, but all the same I am curious about the best game mechanic to show the beneficial side as well as the dangerous and harmful side. I think I found some ideas out there and I will see if I can make them apply.

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