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Microlite75 Extended

Posted: Thu Oct 31, 2019 11:04 am
by randalls

The Microlite75 Extended rules are based on three little booklets found in the boxed set of the 1974 original edition of the world’s most popular tabletop fantasy roleplaying game plus the supplements and other early published material. The rules are not intended to be a clone of the 0e rules, but rather a conversion of them to a rules-lite D20-based system that encourages old-school play without strictly old-school rules. Microlite75 Extended is based on the third edition of the original Microlite74 rules, modified to use advancement and experience systems closer to those of the original game and including many of the author’s house rules from the era and a large selection of optional rules.

Although the Microlite75 Extended rules are complete, they assume that the GM understands the basic concepts of D20-based roleplaying games. Information for both the GM and the players on the various “old school” styles of play is provided. Microlite75 games can easily use adventures and material from early editions of the world’s most popular tabletop fantasy roleplaying game or modern clones.

Microlite75 Extended includes:

  • Simple Character Creation Rules: Roll 4 attributes and select a race, class, background, and alignment.

  • Standard Classes: Cleric, Druid, Fighter, Illusionist, Magic-User, Paladin, Ranger, Thief.

  • Optional Classes: Assassin, Barbarian, Bard, Monk, Mystic, Sorcerer, Warlord.

  • Backgrounds provide a simple and fast way to factor in a character's culture and non-class-related abilities.

  • Allegiances instead of (or in addition to) alignment.

  • Simple and fast-playing combat system that tracks physical damage (aka body points) separately from luck/skill/fatigue (aka hit point) damage.

  • Hit points recover with a night’s rest. Spells cost hit points to cast. Actual wounds recover more slowly.

  • Rules for hirelings; monster reactions (not every monster wants to fight); morale (not every monster fights to the death); dungeon, wilderness and ocean exploration; and more.

  • Optional Rules: Advantages and Disadvantages, Armor for Everyone, Weapon Mastery, Psionics, Sanity, Action Points, Traditional Systems, and many more.

  • A complete list of spells, monsters, and treasure.

  • Compatible with most other 0e based games and adventures.

Microlite75 games are trimmed-down miniature versions of the Primary Fantasy SRD rules designed to be quick and easy to play, especially when compared to modern incarnations of the game. The goal of Microlite75 games is to recreate the style and feel of that very first (“0e”) fantasy roleplaying game published back in 1974 without giving up all of the clearer mechanics of modern D20-based versions. Other versions of the core Microlite75 rules include Microlite75 Basic and Microlite75 Standard.

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