So I've been thinking about the existing m20 EL mechanic, and wondering if it can be improved. Two shortfalls as I see them are:
- The existing rule counts up all the EL for each successful challenge/encounter, and each PC receives that amount. Maybe it's just an artifact of my time playing D&D, but why would this be the case, rather than dividing the EL amongst the party members? Maybe the math justifies it, but looking at D&D as the alternative, the CR of everything factors into the XP earned, which are then divvied up. I guess I'm looking here for some evidence that using EL in this way is close enough to using XP (which, for better or worse, is a time-proven mechanic that I, at least, am comfortable with from the pace of advancement perspective).
- Additionally, the EL for creatures is their HD, straight. This doesn't account for extraordinary or "boss"-type monsters on one hand. On the other, the adding just 1 EL for each doubling of creatures just makes no sense to me. So if the party is fighting two 16 HD dragons, they get only 17 EL for the encounter?
My goal is to come up with some sort of really elegant little system that could be used to either 1) assign the EL from a set of stats, and/or 2) give some guidelines on designing a creature with a specific EL.
Because I actually do really like the EL mechanic in concept, especially having read through these same things in the 5E DMG, which seems needlessly complicated. So the goal is to create a mechanic where you can easily assign EL to a creature/encounter, and for the PCs to be easily able to track how it gets them to the level at a rate of [10 EL x current level].
All thoughts welcome!