Let's give a second class today while I have some time off work. I'm not sure if this is overpowered or not, but it's intended to be a cleric/paladin hybrid.
The Priest
The Great Dragon is a powerful ally to have. While most people pay the Dragon lip service in their prayers, you are a special case. You have been granted a tiny fragment of the Dragon's power, which you use to help those who need it and bring wrath upon the Dragon's enemies.
You start with 8 + your Strength modifier hit points.
Your recovery rate is 1d8 + your Strength modifier.
You have the following proficiencies:
Armor: Leather armor, chain armor, shields
Weapons: Dagger, mace, spear, sling, throwing weapons, priest spell attacks
Tools: None
Saving Throw: Mental
Skill: Communication
Your ability score modifier for spell attacks is Charisma.
Your spell save DC is 8 + your proficiency bonus + your Charisma modifier.
Level | Proficiency Bonus | Class Features |
1 | +1 | Channel Divinity, Divine Smite, Faith |
2 | +2 | Advancement |
3 | +2 | Advancement |
4 | +3 | Advancement |
5 | +3 | Advancement |
6 | +4 | Advancement, Improved Divine Smite |
7 | +4 | Advancement |
8 | +5 | Advancement |
9 | +5 | Advancement |
10 | +6 | Advancement |
Whenever you gain a level:
- Roll 1d8 and add the result to your maximum hit point total.
- Learn one new prayer, or...
- ...become proficient with one skill (or gain expertise in one skill you are proficient with), or...
- ...increase one ability score by +2 (or two ability scores by +1 each.) Your maximum ability score is 20.
Channel Divinity
As an action, you may raise your ankh and invoke the power of the Great Dragon. You may use either effect when invoking the Dragon's power. You can channel divinity a number of times per day equal to your proficiency bonus. You regain all uses of this ability when you complete a short or long rest.
Prayer of Healing
Choose one living creature within 30 feet of you (you may choose yourself). That creature recovers 1d6 + your Charisma modifier hit points. This ability has no effect on undead or constructs.
This healing increases by one die at third level (2d6 healing), sixth level (3d6 healing), and ninth level (4d6 healing).
Turn Undead
Each undead creature within 30 feet of you must make a Mental saving throw. If the creature fails the saving throw, it it turned for one minute or until it takes damage. Turned undead must move as far away from you as possible on its turn, cannot willingly move closer to you, and cannot make reactions.
Starting at third level, when an undead creature fails its saving throw against this ability, it immediately crumbles to ash and dust if its challenge rating is less than or equal to half your level (round down.)
Divine Smite
As a bonus action, you may spend one faith point to bathe a melee weapon you are wielding in divine light. This light lasts for one minute. While wielding this weapon, you deal an additional 1d6 radiant damage (in addition to your weapon's normal damage) when you hit a creature with a melee attack. If your target is an undead or a fiend, this damage increases by 1d6.
This additional damage increases by one die at third level (2d6/3d6 radiant), sixth level (3d6/4d6 radiant), and ninth level (4d6/5d6 radiant).
Faith
You have a pool of faith points equal to your level + your Charisma modifier (minimum 1 point). You can use your faith points to power prayers or your divine smite ability. You regain all spent faith points when you complete a long rest.
Improved Divine Smite
Starting at sixth level, all of your melee attacks deal an additional 1d6 radiant damage. This stacks with the Divine Smite ability's additional damage.
Prayers
Priests can learn the following prayers as they increase in power. Using most prayers is an action.
If you know any of the seasonal dragons' prayers (Autumn Dragon's Embrace, Spring Dragon's Gift, War Cry of the Summer Dragon, or Winter Dragon's Caress) you can only have one of those prayers active at a time. Using any of these prayers on a new target means ending your previous prayer's effect.
Autumn Dragon's Embrace
Choose one creature within 60 feet of you that you can see (including yourself.) The selected creature is wrapped in a shimmering aura of coppery light, receiving a +2 bonus to Defense for 10 minutes.
Azure Dragon's Fury
You may use your Channel Divinity ability to turn fiends as well as undead.
Sacrament of the Dragon Queen
Whenever you use your Prayer of Healing, you heal additional hit points equal to your proficiency bonus.
Sanctum of the Equinox Dragon
Choose one creature within 30 feet of you that you can see as a bonus action. For one minute, any creature that targets the subject of this prayer with an attack or harmful spell must make a Mental saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. The subject of this prayer is not protected from area effects, such as explosions.
If the subject of this prayer makes an attack or uses an ability that affects a hostile creature, this prayer ends.
Solar Dragon's Wrath
Make a ranged spell attack against one creature within 60 feet of you that you can see. You fire a beam of concentrated sunlight that inflicts radiant damage equal to your divine smite damage + your Charisma modifier. This damage increases against undead and fiends as usual.
Solstice Dragon's Firmament
You become immune to disease.
Spring Dragon's Gift
Choose three creatures within 30 feet of you that you can see (including yourself.) For one minute, the selected creatures may roll a d4 whenever they make an attack roll or saving throw, and add the d4's result to the total.
Tears of the Lunar Dragon
Choose one creature within 60 feet of you that you can see. They must succeed at a Dexterity saving throw or take 1d8 radiant damage. Your target does not gain any benefits from cover on this saving throw.
This prayer's damage increases by one die at third level (2d8), sixth level (3d8), and ninth level (4d8).
Templar Training
You gain proficiency in plate armor and three weapons of your choice.
Touch of Repentance
Make a melee spell attack against one creature you can touch with your ankh. That creature takes 3d10 necrotic damage. This damage can't reduce the target's hit points below 1.
This damage increases by 1d10 at third level (to 4d10), sixth level (to 5d10), and ninth level (to 6d10).
War Cry of the Summer Dragon
Choose one creature you can touch with your ankh (including yourself.) For the next minute, they are immune to being frightened and gain temporary hit points equal to your Charisma modifier at the start of each of its turns. When the prayer ends, any temporary hit points vanish.
Winter Dragon's Caress
Choose one creature you can touch with your ankh (including yourself.) For the next ten minutes, aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls made against that creature. The protected creature cannot be charmed or frightened by these creatures.