I was thinking about how to incorporate 'crafting' into the Skills. Building an animal trap would fall under Survival. But what about replacing the leg of a chair? Or repairing a broken door? Or building a stone wall? Or fixing plumbing???
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Repairing simple furniture might just be as simple as saying "Okay, you do it, no roll necessary." Same thing with building a small stone wall, enough to hem in some farm animals.
Making a stone wall to keep out an orcish horde? That would probably require a Knowledge (Int) check.
Yeah, I was thinking more on the line MacGyvering important things that might be difficult and time sensitive. Or perhaps just Knowledge and DEX is the key sometimes. But it seems to be missing something.
I was thinking, "There are some people out there who just have this skill with fixing things..."
Maybe Physical & INT for that sort of thing?
I've been thinking on this as I'm doing some work on skill related things, and actually separating "Crafting," i.e. making something quality the right way, and "jury-rigging" makes a lot of sense. KNOW + STR for proper Crafting, KNOW + DEX for MacGuyver-style improvisation.
The issue of chair leg vs. stone wall is simply a matter of DC.
Here was my final take:
"How is the best way to represent crafting or MacGyvering important things that might be difficult and time sensitive?
Creating an animal trap would be Knowledge and DEX… or perhaps Physical and MIND or even Subterfuge and DEX? How about repairing some important weapon or machine with some wire, gum, and a pocket knife; Physical and MIND? I believe crafting needs to have a physical component, not just Knowledge and/or MIND. The Character is getting his or her hands dirty... you are making or repairing something. So I rather like Physical and MIND, or Knowledge and DEX, or even Knowledge and STR. If you are using a hammer... you need some strength to succeed, but you need to know what and where to hit with the hammer!"