Does anyone have a favorite magic system from other games that either uses flexible spells (i.e. set effects you can dial up or down as needed) or is completely freeform?
I want to offer an alternative to the typical Vancian-style "spells," whether they run off of spell slots or HP (as in Purest Essence), and I'm not completely satisfied with the options included in the Compendium like Four by Five.
Two things I'd love to see are:
- Flexible spells that "grow," like in Final Fantasy (video game and its TTRPG) where you get "Fire 1" initially, and can then later learn "Fire 2" and "Fire 3."
- A mechanic that makes "maxing out" more risky. For example, in D&D a 5th Level mage can cast Fireball once (by spell slot), but using something like spell points or HP they could become an arcane howitzer. I'd still like to allow this, but make the risk increase as you try to do so.
Any suggestions are appreciated, thanks!