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Re: WotC, the OGL 1.*, and SRD 3.*

Posted: Fri Jan 13, 2023 4:54 pm
by squirewaldo
Babilfrenzo wrote:
Fri Jan 13, 2023 4:49 pm
squirewaldo wrote:
Fri Jan 13, 2023 4:40 pm

Oh, by the way I have completed my re-work of Microlite20 into a non-OGL form. It is bigger and longer than Microlite20 since, just as I have a problem with rules so bloated that no one can figure out what anything means without a ouija board, I also dislike rules that are so 'lite' that they leave out important parts that are required to make the game playable.

I think my set of rules hits the sweet spot. Not including the sections on wealth, weapons and equipment; monsters; and spell; the rules come out to 17 pages on 6"x9" pages using friendly font sizes. My problem now is the name. the name I put on it sucks beyond all suckittoood. I am terrible at coming up with good names. hmmmmm.

Please share your work when you're done! I'd love to see how someone else de-OGL-ified their Microlite-derived game, and I think it'll be very good for the Microlite20 community to have a few examples out there of non-OGL games.

My problem is the name is so stupid I don't even want to admit I came up with it. I have to find another name.


Re: WotC, the OGL 1.*, and SRD 3.*

Posted: Fri Jan 13, 2023 5:07 pm
by squirewaldo
Babilfrenzo wrote:
Fri Jan 13, 2023 4:49 pm
squirewaldo wrote:
Fri Jan 13, 2023 4:40 pm

Oh, by the way I have completed my re-work of Microlite20 into a non-OGL form. It is bigger and longer than Microlite20 since, just as I have a problem with rules so bloated that no one can figure out what anything means without a ouija board, I also dislike rules that are so 'lite' that they leave out important parts that are required to make the game playable.

I think my set of rules hits the sweet spot. Not including the sections on wealth, weapons and equipment; monsters; and spell; the rules come out to 17 pages on 6"x9" pages using friendly font sizes. My problem now is the name. the name I put on it sucks beyond all suckittoood. I am terrible at coming up with good names. hmmmmm.

Please share your work when you're done! I'd love to see how someone else de-OGL-ified their Microlite-derived game, and I think it'll be very good for the Microlite20 community to have a few examples out there of non-OGL games.

Ok. This name sucks too, but not as much as the previous name:

https://www.bozbat.com/microlite20-rpg- ... t-w-o-rpg/


Re: WotC, the OGL 1.*, and SRD 3.*

Posted: Fri Jan 13, 2023 5:38 pm
by squirewaldo

Now to go research the Creative Commons license. I think there are about 12 of them and I want to make sure I am using the right one.


Re: WotC, the OGL 1.*, and SRD 3.*

Posted: Fri Jan 13, 2023 5:54 pm
by squirewaldo

Things have changed a lot over at the CC since I last looked. here is the license I chose:

This work is licensed under the Creative Commons Attribution 4.0 International (CC BY 4.0).
To view more information on this license visit https://creativecommons.org/licenses/by/4.0/

It is the most open of all the licenses.


Re: WotC, the OGL 1.*, and SRD 3.*

Posted: Sat Jan 14, 2023 3:51 am
by gjbkk

Some good news today, and news I'm hoping may encourage Randall to feel that M20 is very safe:

“content already released under 1.0a will also remain unaffected.”

It also will not include the license back provision that some people were afraid was a means for us to steal work. That thought never crossed our minds,

we rolled a 1

https://www.theverge.com/2023/1/13/2355 ... otc-hasbro


Re: WotC, the OGL 1.*, and SRD 3.*

Posted: Sat Jan 14, 2023 7:37 pm
by gjbkk
squirewaldo wrote:
Fri Jan 13, 2023 5:54 pm

Things have changed a lot over at the CC since I last looked. here is the license I chose:

This work is licensed under the Creative Commons Attribution 4.0 International (CC BY 4.0).
To view more information on this license visit https://creativecommons.org/licenses/by/4.0/

It is the most open of all the licenses.

I took a look at your rules today. It's clear you put a lot of effort in and it's much appreciated. My personal take: the mechanics and stats you have kept in place well and labelled them well. Some of the expressions such as "competency stats" and "attacking while prone" don't really roll off the tongue. I wonder if there are better choices available?

Also as a matter of purely personal taste: I associate D&D and M20 with old school, traditional fantasy cover art. The cover art for yours makes me think more of My Little Pony or sth, but that's just me lol

Thanks again for the effort and keep up the good work.


Re: WotC, the OGL 1.*, and SRD 3.*

Posted: Sun Jan 15, 2023 5:41 pm
by squirewaldo

Here is the supplement for Wealth Weapons Equipment:

https://squirewaldo.itch.io/two-rpg-wwe


Re: WotC, the OGL 1.*, and SRD 3.*

Posted: Thu Jan 19, 2023 8:48 pm
by quaffeine

New draft of the OGL is out.

If only that had been what they released in the first place. :roll:

Core mechanics (as explicitly cited by page numbers from the 5.1 SRD) licensed CC 4.0, basically only "product identity" (spell names, beholdera, etc.) subject to OGL.

I'd like to think 1.1 was a result of Hasbro higher-ups, to which the D&D folks said, "they're not gonna like that," to which the Has-bros replied, "we don't care." If so, I can imagine the D&D folks are now saying, "told ya so."

We all are/were up in arms based on 1.1, and no, I can't imagine a scenario where I publish anything using OGL 1.2. I'm quite happy with working off a Microlite base.

But I started playing Dungeons & Dragons in (or around) 1983, and despite their recent muck-ups the brand being excised from the hobby entirely is not what I'd want to see.

UPDATE

Oops, shilled too soon. :lol: The CC contributions still exclude character creation including classes. Meaning using SRD text to describe these still requires accepting the OGL.


Re: WotC, the OGL 1.*, and SRD 3.*

Posted: Thu Jan 19, 2023 10:16 pm
by squirewaldo
quaffeine wrote:
Thu Jan 19, 2023 8:48 pm

New draft of the OGL is out.

If only that had been what they released in the first place. :roll:

Core mechanics (as explicitly cited by page numbers from the 5.1 SRD) licensed CC 4.0, basically only "product identity" (spell names, beholdera, etc.) subject to OGL.

I'd like to think 1.1 was a result of Hasbro higher-ups, to which the D&D folks said, "they're not gonna like that," to which the Has-bros replied, "we don't care." If so, I can imagine the D&D folks are now saying, "told ya so."

We all are/were up in arms based on 1.1, and no, I can't imagine a scenario where I publish anything using OGL 1.2. I'm quite happy with working off a Microlite base.

But I started playing Dungeons & Dragons in (or around) 1983, and despite their recent muck-ups the brand being excised from the hobby entirely is not what I'd want to see.

UPDATE

Oops, shilled too soon. :lol: The CC contributions still exclude character creation including classes. Meaning using SRD text to describe these still requires accepting the OGL.

Also, remember Microlite is not a safe haven since it was produced under the OGL.


Re: WotC, the OGL 1.*, and SRD 3.*

Posted: Fri Jan 20, 2023 12:12 am
by gjbkk

"Nothing will impact any content you have already published under OGL 1.0a. That will always be licensed under OGL 1.0a. Your stuff is your stuff."

Well at least it looks like Microlite is safe.Hopefully Randall will feel it's safe to keep the downloads section running. I prefer Microlite to D&D these days anyway.