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Update (19 Jun 23):

As I mentioned many weeks ago, maintaining the seldom used Wordpress side of this site became too much of a bother, especially as parts of Wordpress are constantly updating and some those updates break things -- like access to this forum. I'm finally had time to remove it. The forum should stop disappearing from view now.

As many of you know, my wife has had MS for about 20 years now. It has gotten to the stage where helping her takes a lot more of my time that it used to. This means visits to this board have become few and far between. I'm looking for a couple of members willing to help moderate this board. Note that if your idea of good moderation is anything similar the way boards like RPG.net are moderated, do not bother volunteering. Good moderation isn't about forcing your opinions, ideological positions, or biases on members via your power to gag and ban, it is about being helpful to all members (even those you don't like/disagree with), cleaning up after spammers, and enforcing the rules with the lightest hand possible and only doing so when the rules are actually broken. If you are interested in any message board moderation position on any board because of the supposed "power" it will give you, you are (IMHO) the wrong person for the job. If you are interested, PM me. It may taken quite a while to reply, unfortunately.

Dust Devils!

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squirewaldo
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Dust Devils!

Post by squirewaldo »

http://www.bozbat.com/2022/10/12/monste ... st-devils/

Dust Devil Stats:

Hit Dice: 3d8
Hit Points: 13
AC: 17
Initiative: +7
Claw Attack: +4 Melee (1d4)
Breath of Dust: The leaders of a group of Dust Devils usually use the Breath of Dust to weaken their enemies so that the others can pounce on them with their claw attacks; a 10 foot cone of irritating dust particles comes out of the mouth of the Dust Devil and automatically hits — targets within the cone must beat a 16 DEX Skill Check to evade the blast. Those that fail suffer from itching skin and burning eyes. Effects: -4 to AC and -2 to all Attack Rolls for 3 rounds.
Blur of Dust: Once per hour lasting 3 rounds a Dust Devil can surround itself in a small cloud of dust making them difficult to see. Anyone trying to attack them must roll with Disadvantage. (Its up to the GM as to whether or the Dust Devils begin their attack protected by a Blur of Dust.)
Wall of Dust: Once per day and lasting one round a Dust Devil may create a wall of moving dust that can deflect some attacks. Effects: all arrows and other such ‘slow’ projectiles are blocked, and bullets are partially deflected and melee attacks are more difficult — roll with Disadvantage.
Fast Healing: Dust Devils can recover up to 2 Hit Points each round at the beginning of their turn.

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